![]() ![]() However, it's a lot more complicated than that.įirst, these guys will buff their attack, so you really don't want to get hit by them. In theory the strategy is basically the same as it was with the Zocks. This is where things start to get tricky. The general strategy for fighting them is virtually the same as with the Zocks, just replace "Beam field" with "Chaff Field," and you're good to go. Once you kill one of them, the rest of the fight is a breeze. You want to kill one of the Mobile Armors as quickly as possible. Luckily, thanks to Aeon here, I can render most of their attacks ineffective. ![]() They will fire their Boost attacks much more frequently, and they hit a lot harder than the original. Triggering a fight with them will cause you to enter a fight with, not one, but TWO Kai versions of the Mobile Armor bosses we've fought before. I didn't give Aeon a Front Charge during my trip here and, well. Now, before you go into this place, I highly suggest that you give Aeon a front charge and either a Large Type or an enhanced propellent! Trust me. Of course, by now you should be able to use Invisible or a stealth system to prevent the random encounters in this area. This is as close as I could park, so it's gonna be a bit of a walk there. This time to a lovely little place called Mt. ![]() Now that we have the Shining Zeta Gundam! I think it's time I take another side trip. ![]()
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